

These mods are automatically unlocked for all players, and work with all weapons of the appropriate damage type.
#DESTINY 2 SCORN STRIKE MOD#

Fixed an issue in the Scavenger’s Den, Excavation Site XII, and The Quarry Lost Sectors on EDZ where bosses names were not showing up.Veles Labyrinth encounters have been improved to bring this Lost Sector more in line with others.Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap and allowed players outside of the Lost Sector.Most Lost Sectors now have more intense music when playing on Legend or Master difficulty.They can no longer be killed with finishers as a result. The bosses of the Excavation Site XII and The Quarry Lost Sectors are now properly set to the Boss type on Legend and Master difficulty.Master and Legend difficulty now display the information about which shields are present when you pull out your Ghost, with the rest of the activity modifiers.When launching Legend and Master Lost Sectors, you now see the normal Director launch screen when you interact with the totem, and you can switch difficulties from that screen.Legend and Master Lost Sectors are now the same Lost Sector each day.On Master it was already replaced with an Overload Champion. The Arc-shielded Captain has been replaced with an elite Vandal on Legend. Previously the Legend difficulty version of the Concealed Void Lost Sector on Europa had enemies with all three shield types.Fixed an issue where the description of the Master Difficulty Concealed Void Lost Sector on Europa claimed that all three shield types were present, when there were no Arc shields.Lost in the Strand bounty no longer auto completes after launching Aphelion’s Rest Legend Lost Sector after completing it once without the bounty.Rank reward engrams from all ritual vendors should now decrypt into equipment closer to your current Power level.Vanguard, Crucible, Gambit, and Trials double ranks weeks, as well as double Nightfall loot, are now advertised on the launch screens of the various activities.Updated Wish-Ender quest to not require Tangled Shore steps.Fixed an issue where Shadow Thrall in The Shattered Throne were unintentionally granting investment rewards.Nightfalls now display a modifier with a list of shield types you will encounter, when playing on a difficulty with Match Game.The Scorn modifier Festering Rupture has been replaced with Empath for Scorn activities that have rotating modifiers.Three Seasonal Modifiers for Season of the Risen have been added to the game.Seasonal Modifiers are now used for Hero, Legend, and Master difficulty Nightfalls, instead of the Vanguard playlist.All strike-specific modifiers like Sedia’s Durance or Grashk’s Bile have been removed.This burn increases player outgoing damage of the matching element by +25 percent and increases incoming damage from enemies by +50 percent. All difficulties of Nightfall except Grandmaster now feature the Acute Burn modifier.Season of the Lost Seasonal modifiers have been removed from the Vanguard playlist Advantage and Disadvantage slots.Wanted enemies will no longer spawn in Vanguard playlist or direct launch strikes.Fixed a spot where players could hide from danger.Players who previously earned these Triumphs will have that reflected in their Legacy Triumphs and Triumph score, but they may be earned again in this new spot for additional Triumph points. There are new copies of the Warden of Nothing Triumphs in the Legends Triumphs category.The launch node for this strike now appears on the Dreaming City map on the Director.Fixed an issue where players could sometimes be teleported to higher floors of the tower before the elevator reached them.Fixed an issue where the dialog at the end of the campaign version of Scarlet Keep could be cut off by the end-of-activity timer.Fixed an issue where some players would be stuck behind a gate after they joined an in-progress run of the strike.Fixed a rare issue preventing some players from launching the strike directly from the Europa map.
